Embark Studios Replaces Some AI Voices with Human Actors in Arc Raiders

User avatar placeholder
Written by admin

April 29, 2026

Embark Studios backs off some AI voice lines

Embark Studios has reversed course on parts of its use of artificial intelligence, swapping several AI-generated voice lines for recordings by professional actors. CEO Patrick Soderlund acknowledged the gap in quality, a move that reignites debate over technology’s role in creative work.

Why the change came after Arc Raiders’ launch

If you follow games, you know AI has been one of the most contentious topics recently. Embark, known for its advanced tech approach, found itself at the center of that debate after releasing Arc Raiders in October. The game was a major commercial success, peaking at nearly half a million concurrent players on Steam, but the use of synthetic voices did not go unnoticed and drew criticism from a sizable portion of the community.

What the studio actually did

In a recent interview with GamesIndustry.biz, Soderlund said the team returned to the recording studio to replace “some” AI-generated lines with performances by professional actors. The move is framed not just as a reaction to criticism but as an admission that current technology still cannot match the subtlety and soul of human performance.

The quality gap they couldn’t ignore

Soderlund’s point was blunt: a real professional actor is simply better than AI. “There is a difference in quality,” he said. “A real professional actor is better than AI; that’s how it is.” That statement carries weight coming from a studio that has long championed efficiency and new productivity tools.

Embark used a text-to-speech system to fill dialogue lines it considered less essential to deep immersion. The studio did not use the technology without actor involvement—performers were paid and licensed their voices for use in the AI tools. Even so, user reception demonstrated that the tech still struggles to convey emotion and authenticity.

Balancing efficiency and immersion

Modern game development, especially for large-scale titles like this extraction shooter, requires massive budgets and can take more than five years to produce. Embark has tried to upend that model, producing Arc Raiders for roughly a quarter of the budget of a traditional AAA game. AI was a key tool for achieving that efficiency.

But the studio learned that cutting corners on voice work can hurt public perception. Players expect game worlds to feel alive, and even advanced synthetic voices can trigger the uncanny valley, where something seems almost human but fails in crucial ways, creating discomfort or a lack of naturalness.

Bringing actors back into the studio to re-record lines shows Embark is listening. Soderlund confirmed they will continue to hire and return these professionals as the game receives content updates, ensuring the core narrative and interactions meet players’ quality expectations.

AI still has a role in modern development

That said, don’t expect Embark to abandon AI entirely. The CEO was careful to note only “some” lines were replaced. This suggests the studio still values AI for specific tasks, such as background NPC dialogue or guidance systems that need quick adaptability.

The takeaway is that AI in entertainment is settling into a supportive role rather than serving as a full replacement. Players can expect larger, richer game worlds that use AI where it makes sense, while emotionally charged moments will continue to rely on human voices and talent.

The industry is learning, often through trial and error, where to draw the line. In Arc Raiders the lesson seems clear: when it comes to emotional connection, the human heart still outperforms any algorithm.

Image placeholder

Lorem ipsum amet elit morbi dolor tortor. Vivamus eget mollis nostra ullam corper. Pharetra torquent auctor metus felis nibh velit. Natoque tellus semper taciti nostra. Semper pharetra montes habitant congue integer magnis.

Leave a Comment